Author: Keith Mullin
Sony VENICE CineAlta Full-Frame 35mm 6K Camera
Sony VENICE comes to Z Systems It’s specs at a glance are: 6K (6048 x 4032) Full Frame Sensor PL Mount, and an E-Mount (Lever Lock Type) 8 Step Mechanical ND Filters (ND 0.3 to ND 2.4) Operator Controls On Both Sides Of Camera Compatible With Existing Accessories, Including the […]
Demystifying “Crop Factor”
By: Keith Mullin What Is It? “Crop Factor” is the idea that imagers smaller than a full 35mm stills frame effectively increase the focal length of any given lens. Essentially they “crop in” on the image being transmitted from the lens onto the focal plane. For example, the most common […]
Budget Cinema Lens Test
We recently took the opportunity to do some testing on a variety of budget cinema lens sets. Budget is of course a relative term when it comes to lenses, as some of these lenses cost close to $6,000 a piece. When compared to the price of the higher end cinema […]
Field Monitor Calibration
Calibrating Your Monitor to Your Camera Monitor calibration can seem like a daunting task, but when you go into the field to shoot it is important to have tools that give you a clear idea of what you are capturing. In much the same way that you wouldn’t want to […]
Remote Monitoring Solutions
Based on customer requests, we recently took it upon ourselves to come up with a viable remote monitoring solution for directors and producers on set. Our goal was to create a wireless, high quality video monitoring system with long lasting battery power in a hand held application with the option […]
XAVC vs ProRes 422HQ
Last week I wanted to spend a little bit of time with our Sony PMW-F55 while it was in the shop before going out to have its ProRes board installed. Without having anything in particular to shoot I decided to put the camera on our Kessler Cine Slider and throw […]
Working with slog3.cine footage
Last Friday evening I shot a short narrative script here in the Z Systems shop using one of our Sony PXW-FS7’s and other equipment from our rental pool. I wanted to give you guys a very brief introduction to how I have been working with Sony’s slog3.cine footage from that […]


